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Unity for Interactive Architectural Visualization

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Adding Colliders and Using the Character Controller

11m 37s

In this course, David Tracy will show you how to use Unity as an interactive architectural visualization tool.

First you will learn interfacing with Unity and how to import and export your project within Rhino and SketchUp. Then, you will learn how to use shaders, materials, textures, and lighting for your project. Finally, you will learn how to create scripts to enable you to interact with your scene.

When you are done with this course, you'll know how to navigate Unity to start building your own interactive walkthroughs and visualizations.

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So we're gonna leave Cross-Platform Input, Editor, Physics Material, and Utility, checked, and when we're ready to import, we select Import, and what that's gonna do, is that's going to bring all of these assets into our project, okay, and so now, we have a folder in our Assets project called Standard Assets, we're gonna go to Characters, First-Person Character, Prefabs, and we're gonna select this Prefab, which is FPS Controller, which stands for First-Person Shooter Controller, and we're just gonna drag that into our scene. If we take a look at what this object is, it is a game object called FPSController. It has a CharacterController component.

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From the course:
Unity for Interactive Architectural Visualization

Level 1

Duration: 3h 3m

Author: David Tracy